misura: AI8 - Kris carries his guitar (Default)
[personal profile] misura
In Chaos Galaxy II I managed to get both AI endings by picking a convenient save point: in one, I caught up with one of 'my' creators who talked me into agreeing to try to coexist peacefully with humans (game ending: AI and humans saved the galaxy together! hurray!); in the other, I caught with one of 'my' creators and killed them (game ending: the Age of Man is past the Age of Silicon-Based Life Forms has arrived).

I've started a new game as the pirate faction, mistakenly assuming they would be decent at combat. Early game, they are not, in fact, decent at combat: playing them felt more like bringing a ladle to a gun fight.

Instead, apparently, pirates should be clever diplomats? Once I stabilized my economy, I just bribed anyone I could reach to like me and/or temporarily adopt me as their vassal, and then sicced them on the faction that kept declaring war on me for no good reason.*

* I assume it's a game mechanic to keep things from getting 'too easy', but it was so frustrating until I figured it out. Like, dear sir, I sent you lots of money! My faction leader's tragic backstory already has two vows of revenge against other factions in it! Can't the Imperial Navy give me a break?
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misura: AI8 - Kris carries his guitar (Default)
misura

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